I'm so happy to now be able to share some of my work on Star Wars Outlaws!
One of my main tasks on the project has been to recreate the iconic city of Mos Eisley. For the SW fan that I am, this has been an absolute dream. My task included making the first layout of the city, creating the first versions of all the buildings and assets needed before sending them to our amazing props team, and doing the full level art pass on all the streets and interiors.
This project has been a dream come true and I had the time of my life working on it with such an incredible team!
Stay tuned for more Outlaws posts in the coming days, and make sure you check the Art Blast to see the amazing work the team has been pouring into this game!
Benedikt Podlesnigg - World Director
Cloé Hammoud - Associate World Director
Anton Sander - Lead Enviornment Artist
Benoit Deschamps - Lead Level Designer
Ivan Eskandari - Level Designer
Roberto Libralato - Senior Lighting Artist