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Livio Ambrosini
Livio Ambrosini
Senior Environment Artist, Massive Entertainment
Malmö, Sweden

Skills

3D ModelingEnvironment ModelingLightingGame DesignShadersLevel DesignPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
Quixel Mixer
Quixel Mixer
Snowdrop
Snowdrop
Anvil
Anvil
Unity
Unity
Marvelous Designer
Marvelous Designer
ShiVa3D
ShiVa3D

Productions

    • Video Game
      Star Wars Outlaws
    • Year
      2024
    • Role
      Senior Environment Artist
    • Company
      Massive Entertainment
    • Video Game
      Forza Horizon 5
    • Year
      2021
    • Role
      Environment/Lighting Artist
    • Company
      Playground Games
    • Video Game
      Assassin's Creed Valhalla
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Ubisoft
    • Video Game
      The Division 2 : Pentagon The last castle
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Ubisoft
    • Video Game
      The Division 2
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Ubisoft

Experience

  • Senior Environment Artist at Ubisoft Massive
    Malmö
    January 2022 - Present

  • Environment/Lighting Artist at Playground Games
    Leamington Spa
    April 2021 - December 2021

  • Environment Artist at Ubisoft
    Sofia
    July 2018 - December 2020

  • 3D Artist at Freelance
    Toulouse, France
    January 2018 - June 2018

    I worked as a Freelance Artist for a while, mainly on Augmented Reality mobile applications for french companies.

  • Environment Artist at Freya Games
    Toulouse, France
    June 2017 - August 2017

    It was an internship on an html 3D strategy game. I was responsible of the environment and some characters animation.

  • Game Design License at ESMA
    Toulouse, France
    September 2014 - September 2017

    3 years in game design at the ETPA. I've studied all the aspect of a game production while specializing myself in 3D.