Hello there ! I'm glad to be able to share what I did on AC Valhalla. Working on an AC game was a dream for me, I hope everyone will enjoy it :)
As a member of what we called the "In Between" team, close to the end of the project, I was charged to detail and support the natural areas of the open-world. This task was about supporting the procedural placement of rocks and vegetation by handplacing some, modeling and painting the terrain, creating the roads, creating some cool moments and compositions, and work on the secondary locations like bandit camps, roman ruins etc...
It was a really fun and tedious task and I think you can really feel in the game that we tried to polish every part of the world :)
Building this world was a huge team effort and I'd like to thank everyone involved !
Project Art Director : Raphaël Lacoste
Sofia Art Directors : Eddie Bennun and Nikolay Stoyanov
Environment Art Leads : Nikolay Peev
Sofia Technical Artists : Emi Dimitrova, Samuil Munis, Georgi Hristov, Ognyan Tsonkov
Thank you for watching :)