Website powered by

Before The Storm - Breakdown

Here is just a simple breakdown of my latest project Before the Storm. You can find the full project here : https://www.artstation.com/artwork/Xnmral 
For this project I used UE 4.26. All the vegetation was done using reworked atlases from Megascan or random google photos, processed with Photoshop and 3dsmax and then sent to Speedtree for the final pass and baking. Then the trees and plants were all done in Speedtree using those atlases. In total I created around 50 unique vegetation assets. 
Rocks were sculpted in Zbrush and are using a shader combining 3 rock materials done with Substance Designer, all combined with dirt, wetness etc through RGB masks and vertex painting. Buildings are using the same kind of shader. 
Terrain is using Megascan materials reworked using Quixel Mixer. 
I used the "new" UE sky atmosphere and atmospheric clouds for the sky in combination with a light function adding moving cloud shadows. all the lighting is dynamic. 
For the village assets, I simply reused most of the ones I did for my japanese village scene, full project here : https://www.artstation.com/artwork/WKd0w3 
I hope you'll like it 

Ground Foliage

Ground Foliage

Trees Set 01

Trees Set 01

Trees Set 02

Trees Set 02

Palm trees

Palm trees

Grass

Grass

Foliage Master Material

Foliage Master Material

Rock Set 01

Rock Set 01

Rock Set 02

Rock Set 02

Rock materials (entirely made in substance designer)

Rock materials (entirely made in substance designer)

Rock materials texture maps (entirely made in substance designer)

Rock materials texture maps (entirely made in substance designer)

Cliff rocks Master Material

Cliff rocks Master Material

Rock material parameters part 1

Rock material parameters part 2

Vertex paint to add/remove wetness and top material (either moss or orest floor)

RGB mask exemple in Substance Painter

RGB mask exemple in Substance Painter

Virtual texturing for rock blending

Building set (using multi materials + vertex painting)

Building set (using multi materials + vertex painting)

Standart Master Material

Standart Master Material

Standart RGB Mask Master Material

Standart RGB Mask Master Material

Spline blueprint for rice fields + virtual texturing for blending

Background clouds

Clouds shadow light function in action