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Empire Hideout - Star Wars Fan art

Hello everyone ! It was just a matter of time until I finally try my hands at a Star Wars fan art. While watching the second season of Mandalorian, I fell in love with the Empire hide out and the elevator in the rock on the volcanic planet Nevarro, so I decided to do my own version of it :)
Everything is rendered in real time in Unreal 4.26. The scene is using a volumetric sky with a dynamic sunlight, but all the other lights are baked. It was nice to try a more complex lighting for once. Even if it could obvioulsy be improved, I definitely learned a lot doing this !
I also wanted to improve my rock sculpting skills, and I can say I'm really proud about how it turned out. The rocks were done in Zbrush, and unwrapped in 3dsmax. They are using a shader with two tiling textures in their 3rd UV channel combined with vertex painting, with on top of that a unique baked normal and AO for each rock, and a RGB mask for dirt and edge wears in the UV1. There is also a top down dirt/sand material applied on top using world space position and they blend with the ground thanks to virtual texturing.
The Empire props are done following a classic mid poly process in max and are textured in Painter. The door is using a process close to the rocks with some small variations.
The wind VFX are coming from the medieval project from Quixel, I just tweaked them a bit to fit my needs.
Thanks a lot for watching and I hope you'll like it !

Turn the sound on for the full experience ;)

Turn the sound on for the full experience ;)

Empire assets

Empire assets

Rock assets and lava spline mesh

Rock assets and lava spline mesh

Lighting set up

Lighting set up

Progress GIF

Progress GIF

Small Rocks

Small Rocks

Big Rock 01

Big Rock 01

Rock 02

Rock 02

Rock 03

Rock 03

Elevator door rock

Elevator door rock